How To Cast Spells Without Spending Your Spell Slots

December 17, 2023 - Movies

Spells in Baldur’s Gate 3 offer potent buffs vital for survival in the new Honour Mode. This latest difficulty adds numerous challenges for players, including one save file and permadeath if all characters die. Luckily, there are multiple ways to make Honour Mode slightly easier with supportive spells. These can help mitigate the increased damage bosses deal with their new legendary actions.

Most classes in Baldur’s Gate 3 gain access to additional spells as they level. Players can experiment and try different combinations as the story progresses. However, these powerful effects are limited by spell slots. For example, a level three Cleric can only cast two second-level spells and four first-level spells. All spell slots are recovered after a Long Rest, while a few classes recover some on a Short Rest. Certain spells, such as Mage Armour, last an entire in-game day, leading players to designate a specific character to primarily buff allies.


7 Best Alternate Uses For Spells In Baldur’s Gate 3

Baldur’s Gate 3 has a wide variety of spells, each with unique effects. Many of these have alternate uses in and out of combat encounters.

How To Save Spell Slots In Baldur Gate 3’s Honour Mode

Players must take every opportunity to gain an advantage in Honour Mode. This difficulty is brutal and can kill party members easily. The best way to fight back is by having spell slots available when in combat. Withers in Baldur’s Gate 3 is the answer to succeeding in these encounters. This undead NPC has three main uses for players.

Withers can revive allies, respec characters, and recruit hirelings. This last function allows for additional allies to be added to the camp at the cost of 100 gold. You do not need to bring hirelings into combat, yet they can still be instrumental. Hirelings can cast spells on the party, thus using their own spell slots and saving yours for later. This is also great for making a hireling a different class than what is currently in your party.

To survive Honour Mode, players will want to cast spells that last until a Long Rest on their party members. However, certain effects will override current buffs, such as gaining additional temporary hit points. Many spells last for this duration, but some are extremely potent in Baldur’s Gate 3‘s Honour Mode. One of the best ways to ensure that characters can continue a fight is by casting Death Ward. This spell prevents the targets from being reduced to zero hit points once, instead leaving them at one health.

Death Ward gives players a safety net in case they are ambushed or something unexpected happens. Another great spell to cast is Warding Bond. Characters gain a +1 bonus to their armor class, saving throws, and resistance to all damage. However, the caster takes the same amount of damage from each hit. Every spell that lasts until a Long Rest that can be cast on allies is listed below:

There are also race-specific spells and unique buffs in Baldur’s Gate 3 that last until a Long Rest.



Armour of Agathys

  • Gain 5 temporary hit points.
  • Deal 5 Cold damage to any creature that hits you with a melee attack.
  • Upcast: gain an additional 5 temporary hit points and 5 Cold damage for each level

Expeditious Retreat

Dash can be used as a bonus action.

False Life

  • Gain 7 temporary hit points.
  • Upcast: you gain an additional 5 hit points for each spell slot level above level 1.


  • Increase the target’s movement speed by 3m.
  • Upcast: affect an additional target for each Spell Slot Level above level 1.

Mage Armour

Increase the target’s armor class to 13 + its Dexterity modifier.

Protection from Evil and Good

  • Aberrations, celestials, elementals, fey, fiends, and undead have a disadvantage on attack rolls against the target.
  • The target can’t be Charmed, Frightened, or Possessed by them



Shield of Faith

The target receives a +2 bonus to the armor class.


Armour class increased to 16.


Can see in the dark out to the range of 12m.

Protection from Poison

  • All previous poisonous effects afflicting the target are neutralized.
  • The target gains an advantage on saving throws against being poisoned.
  • Target gains resistance to Poison damage

See Invisibility

  • Can see Invisible creatures within 9m/30ft.
  • Creatures must succeed in a Dexterity saving throw or lose their Invisibility.

Warding Bond

  • Target has a +1 bonus to armor class, saving throws, and resistance to all damage.
  • Spellcaster is bound to target. Each time the target takes damage, the spellcaster takes the same amount.


Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.

Protection from Energy

Touch a creature to grant it resistance to Acid, Cold, Fire, Lightning, or Thunder damage.




  • Hit point maximum increased by 5.
  • Hit point maximum increases by +5 for every Spell Slot Level above 2 used.

Death Ward

If a target takes damage that would reduce its hit points to 0, it remains conscious with 1 hit point left.

Freedom of Movement

  • Movement speed can’t be reduced by difficult terrain, spells, or magical effects.
  • Can’t be paralyzed or restrained.


Take only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.

Heroes’ Feast

  • You and everyone around can’t be poisoned, diseased, or frightened.
  • Everyone’s maximum hit points increase by 12.
  • Make Wisdom saving throws with advantage.

Elemental Weapon: Acid, Fire, Cold, Thunder, or Lightning

Target weapon receives a +1 bonus to Attack rolls and deals an additional 1d4 of a specific type of damage.

Blessing of the Trickster

Advantage on Stealth checks

Enhance Ability: Bear’s Endurance

  • Gain Advantage on Constitution checks
  • Gain 7 temporary hit points



Enhance Ability: Bull’s Strength

  • You gain an Advantage on Strength checks.
  • Your weight limit is doubled.

Enhance Ability: Cat’s Grace

  • You gain an Advantage on Dexterity checks.
  • You only take half the damage from falling.

Enhance Ability: Eagle’s Splendour

You gain an Advantage on Charisma checks.

Enhance Ability: Fox’s Cunning

You gain an Advantage on Intelligence checks.

Enhance Ability: Owl’s Wisdom

You gain an Advantage on Wisdom checks.

Magic Weapon

The weapon becomes magical and receives a +1 bonus to attack and damage rolls.

Pass Without Trace

Give yourself and all nearby companions a +10 bonus to Stealth checks in Baldur’s Gate 3.

Baldur’s Gate 3

August 31, 2023

Larian Studios

Larian Studios


How Long To Beat
50 – 100 hours

Baldur’s Gate 2

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